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Round 2: Hold the Line

Setup

No additional setup required.

Scoring

At the end of the game, divide the area within 6" either side of the centre line into 3, equal 24" long scoring areas.

Add up the unit strengths of each unit that has at least 50% of its base in the area. If a unit ends a move with exactly 50% of its base in each of two of the scoring zones, its controlling player must declare which zone it is in. If a player has more unit strength in a scoring zone than their opponent, they control that zone.

  • If you control the centre area, score three victory points
  • For each of the flank areas you control, score two victory points

Round Timer

Table 11

Andrew Taylor
Abyssal Dwarfs

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vs

Martin Dinsley
Salamanders

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Scores

Andrew TaylorMartin Dinsley
Do you control the centre area?NoYes
How many flank areas do you control?02
Scenario points07
OutcomeLossWin
Bonus for outcome05
Total points routed12651745
Bonus for routed units22
Total score214