Round 2: Gold Rush
Tables
Table | Player | Outcome | Points | Routed |
---|---|---|---|---|
Table 1 | Alistair vowles Empire of Dust | Win | 13 | 1300 |
Bob Aspland Northern Alliance | Loss | 2 | 895 | |
Table 2 | James Mintram Ogres | Win | 11 | 1210 |
Jake Salmonsmith League of Rhordia | Loss | 4 | 1165 | |
Table 3 | Rafal Bien Order of the Brothermark | Win | 12 | 1800 |
Richard Heath Salamanders | Loss | 2 | 1000 | |
Table 4 | Richard Tomlinson Elves | Win | 14 | 1725 |
Rad Bien League of Rhordia | Loss | 2 | 595 | |
Table 5 | Daniel King Basileans | Win | 15 | 1795 |
Andrew Walker Dwarfs | Loss | 1 | 570 | |
Table 6 | Simon Cooper Orcs | Win | 13 | 1690 |
Fraser Scott Halflings | Loss | 2 | 830 | |
Table 7 | Andrew Hawley Ogres | Win | 13 | 1995 |
Mark Sedgley Ogres | Loss | 0 | 230 | |
Table 8 | Daniel Haslam Ogres | Win | 11 | 1635 |
Edward Hawley Undead | Loss | 4 | 610 | |
Table 9 | James Moore Ogres | Win | 9 | 955 |
Brendan Heath Undead | Loss | 4 | 1325 | |
Table 10 | Jez Gurney Elves | Win | 11 | 1600 |
Andrew Taylor Salamanders | Loss | 2 | 740 |
Round Timer
Setup

Before rolling for sides, place one loot counter in the centre of the board. Then players alternate placing loot counters on the board until they have both placed three markers. The winner of a roll-off places the first counter. Loot counters must be at least 12" from other markers, and 3" from blocking terrain including the board edges.
Scoring
At the end of the battle each player scores one point for each loot counter carried by one of their units.
A unit can carry any number of loot counters, but may not score more loot counters than their unit strength.