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Round 1: Seek and destroy

Setup

Before rolling for sides players alternate placing loot counters until there are a total of seven counters on the board. The winner of a roll-off places the first counter. Loot counters must be at least 12" from other markers, and 3" from blocking terrain including the board edges.

If a unit Routs an enemy unit that is carrying Loot in melee, they may elect to destroy the Loot and remove it from the table rather than picking it up.

Scoring

Each player scores one victory point for each loot token their units hold.

Round Timer

Table 11

vs

Daniel King
Forces of Nature

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Scores

Alistair VowlesDaniel King
How many loot counters do your units hold?32
Scenario points32
OutcomeWinLoss
Bonus for outcome50
Total points routed18701225
Bonus for routed units21
Total score103